Past the stairs is a ramp with several pressure plates to the sides. To the right is a dead end with a Dwarven Spider and another chest in the rubble. For The Elder Scrolls V: Skyrim Special Edition on the PlayStation 4, a GameFAQs Q&A question titled "I can't enter the Alftand Cathedral, help? She asks the Dragonborn to retrieve it from a radiant location, typically a Dwemer Ruin or bandit stronghold, the chosen location can also be on Solstheim if Dragonborn is installed. From here, you can also enter Blackreach after using a Dwarven Mechanism to open the way. Watch Queue Queue. There's a falmer camp around the base, and various chests and harvestable mushrooms. I checked my mods for errors in SSEedit and the only big offender was USSEP, so i disabled it and all other mods that require it. Behind some pillars, Umana and Sulla Trebatius, the two last expedition members, will show themselves. Secret area up via three pistons: potion ×2, Dwemer chests ~870, ~1220, ~1420, ~780, ~960, ~520, ~1380, Chests ~2590, ~2470, ~500, ~650, ~1330, ~2730. The location has three sublocations, including the Alftand Glacial Ruins, the Alftand Animonculory, and the Alftand Cathedral. Note: If it worked correctly, Arvak will appear to be halfway through the gate. The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. Following through the chambers the notes of the expedition continue to tell the story of its members: Sulla's Journal, Research Notes and J'zhar's Journal. There is an exit at the top of the tower, but the ruin does not connect with the other Alftand sections. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and the Falmer also plays out within. Enemies Follow down the path, on a raised area with oil spills on the floor, you will be ambushed by two Dwarven Spheres. Take the elevator back down. Upon entering Alftand, you will find scattered rubble, bedrolls and tools leftover by the expedition members, along with clues of what happened to the expedition itself. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Through the door to the next area you will find an unlocked chest behind a pressure plate. https://skyrim.gamepedia.com/Alftand?oldid=131362, Chest ~250; Dwemer chests ~810, ~270, ~1510, ~110, ~1070, ~2870, ~1200; knapsack ~330; J'zhar's Pack ~160. At the end of the staircase one Dwarven Spider Worker will spawn out of the wall directly in front of the Dragonborn and another one behind more shelves. It is recommended that you are at least level 20 and have a weapon skill of 50 or greater. The Dragonborn must venture into the ruins of Alftand in order to find out what happened to a group of archaeologists that went exploring in the ruins. Before using this lift to enter Blackreach, you must first lower spears blocking access to the lift in Blackreach, by activating a button on a sculpted metal head in front. Moving on you will find a room containing a stone table that was used to study disabled Dwarven Spiders. Enter the elevator and pull the switch to go up to the Alftand Glacial Ruins. They are then directed to a Dwarven observatory that supposedly houses an Elder Scroll. FalmerDwarven Automatons As you walk into the opened gate, a motherf*cking Centurion will activate, it'll completely obliterate you in close combat unless you're extremely high level. The first exit back from the Alftand Animonculory to the Alftand Glacial Ruins is located near the nest of Falmers infesting the passageways between the mid levels and the lower levels of the spiraling ramp. From Blackreach, the Dragonborn can ride the Great Lift at Alftand up to the surface and pull a lever to open the gate (the lever may be difficult to see, depending on user settings. Activate the switch to open the barred gate on the south to the room in which you found the research notes. Head to Alftand. This area is not actually connected to any of the other Alftand sub-locations. Valie's body can be found on a table with shackles. The Dwarven Centurion attacking will have the Key to Alftand Lift. The lever to open the gate to continue is above the entrance with two more chests. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Alftand?oldid=3087649. There, the Dragonborn finds the remains of several members of a doomed expedition including one of the Khajiit brothers, J'zhar. Ancient Knowledge DGDiscerning the TransmundaneElder Knowledge To the west are more enemies along the path to the door to Alftand Animonculory. In the final room lies the Falmer boss along with 2 more. There is also a forge in the room. I recommend using Fire Breath and hiding from his steam attacks. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. One will eventually arrive at the spike trap's location but first encounter a Dwarven Sphere. Even if I bypass and tcl to try to get in, same. He will turn hostile and you will be forced to kill him. At this point both will become hostile to each other and to you, so you can either kill them both or stay hidden and let them fight out until one stands victorious and then kill the winner. Proceeding further shows two buttons against a wall. Pressing them will activate ceiling spike traps on the other side of the wall for purposes unknown. Before climbing up, there is a gap between metal bars underneath the stairs leading to the body of Endrast with a Falmer arrow in his shoulder. For those who know the area: the first place it freezes is right at the beginning, with the single Falmer and table with the potion, right after I grab the potion. It shows how I utilize stealth and Lydia (aka The Distraction) to take out foes. View Full-size . Beware from this point, as you will begin encountering Dwarven automatons coming out of pipes. Umana tries to convince Sulla to abort the expedition, but Sulla refuses to give up. Alftand - The Elder Scrolls Wiki Best elderscrolls.fandom.com. The Great Lift at Alftand, which leads into Blackreach, can be found in the Pale, overlooking the main road and Lake Yorgrim. You'll enter a gigantic room, first take the ramp up then push the lever, kill the Falmer in their huts and prepare for one hell of a fight. Your next destination will be Alftand and there's a high probability that you already discovered it. Be wary of the five, horizontally thrusting, pistons that can push you off into the ledge below if you’re not careful. There are several important areas or locations near the Blackreach entrance once the hero enters Blackreach. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 Great Lift at Alftand . The Dragonborn finds various clues along the way as to what happened to them, including finding two Khajiit brothers, one alive and one dead, as well as other dead members of the expedition in various other places. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. That path upwards leads to a dead end with a chest and a Dwarven Spider hiding in a pipe, while the path down leads to several Falmer guarding the path. Community content is available under. Umana may survive but will immediately attack the Dragonborn. This can be achieved once the Dragonborn has access to Blackreach. Before entering these ruins, it must be considered that the enemies within are very strong and can be difficult for weaker players. The lift will take you outside to a gatehouse that could only be opened from the inside. If you're behind a web filter, please make sure that the domains *.kastatic.org and *.kasandbox.org are unblocked. In Skyrim, within the Alftand Animonculory and Alftand Cathedral area, there are two exits who will allow the hero to re-enter the Alftand Glacial Ruins and the Surface and rest. This can be heard when you come close to a crevice boarded up by planks, with barrels and crates behind. In Skyrim, the hero can find the entrance to Blackreach by entering the Alftand Glacial Ruins and then the Alftand Animonculory. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. Then ride the lift up and use a lever to open a gate in Skyrim. Continuing further, you will hear J'darr, one of the workers who survived, arguing with J'zhar, his brother, about stealing his Skooma. Triggering them will activate the spinning blades that will go down along the in the middle. Top Voted Answer. Watch out for the three pressure plates on your way. Also there is a chest behind the table. Quests 0votes. Just a video of my character and Lydia in Alftand Cathedral. Blackreach is a huge cavern that can be difficult to navigate, especially since your in-game map will only ever allow you to see part of the cavern.Most players will first enter Blackreach in the northeast corner, through the door leading to Alftand Cathedral. 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